We Were Here Together Crash on Startup, Black Screen, Missing DLL & Controller Fix (2026) Free Download Romslabs
Quick Fix for We Were Here Together Crashes & Black Screen: Over 90% of startup crashes, black screens, and missing DLL errors in We Were Here Together (Latest v2026 Build) are resolved by installing both vc_redist.x64.exe and vc_redist.x86.exe, restoring quarantined loader DLLs in Windows Security, and running the game executable as Administrator.
→ Download Clean Verified Build of We Were Here Together (Latest v2026 Build)
Common We Were Here Together Errors & Proven Solutions
We Were Here Together Crash on Startup, Black Screen, Missing DLL & Controller Fix is a Nintendo Switch game for Windows / macOS / Linux / Android / iOS. This tested release includes v2026 with an estimated download size of 12 GB. Provided in clean NSP/XCI format, verified working on genuine custom firmware (Atmosphere) and PC emulators (Ryujinx/Sudachi).
| Issue / Error Message | Root Cause | Step-by-Step Fix |
|---|---|---|
| Crash on Startup / Silent Exit | Missing Visual C++ Runtime or Admin privileges | Install VC++ 2015–2022 (x86 & x64) and enable Run this program as an administrator in Properties → Compatibility. |
| Missing MSVCP140.dll / VCRUNTIME140.dll | Corrupted Microsoft C++ runtime libraries | Reinstall the official Microsoft Visual C++ Redistributable package and reboot your PC. |
| missing steam_api64.dll / emp.dll | Windows Defender quarantined the offline loader | Open Windows Security → Protection History, restore the quarantined file, and whitelist the game folder. |
| Black Screen with Audio Playing | Fullscreen resolution or overlay conflict | Press Alt + Enter to switch to windowed mode, disable Discord/GeForce overlays, and update GPU drivers. |
| Controller Not Working | Steam Input or XInput device priority | Add We Were Here Together as a Non-Steam Game and enable Steam Input for Xbox/PlayStation/Switch Pro controllers. |
Related Guides: Main Download Page | Installation Guide | System Requirements
We Were Here Together Switch NSP Free Download Romslab
We Were Here Together Switch NSP Free Download Romslab We Were Here Together starts with both of you in separate bedrooms (we obviously don’t want anything naughty happening), and once you emerge you’ll be able to wander around a small cabin together, waving and pointing at everything. Once that novelty wears off, you’ll need to get down to some puzzling and, as we all know, the first step to getting out of an escape room is to wander around and touch everything. The game’s puzzle elements are spread around the environment, so at least two trips around it to use, gather, and ogle at anything you can find is mandatory. That’s when you try to figure out what you’re supposed to do. ROMSLAB


We Were Here Together Switch NSP Free Download Romslab
The first thing you do once you’re out of your bedrooms is likely to gather a bunch of wheels that some sociopath has spread about the whole area, rather than storing them together like a rational person. Eventually you’ll look at them long enough to notice a symbol that matches up with still unopened doors in the cabin, where there is more puzzle paraphernalia waiting. Things only get more challenging from there, although sometimes they’re more convoluted and challenging than they are fun. Heading out from the cabin and puzzling through a snowy wilderness will take you to a castle and immediately split your dynamic duo apart. From here on, you’ll be in different rooms.
Uncover a dark tale and get to know the evil being known only as “the court jester.” Who, or what, is he?
Trying to coordinate your puzzle solving with the use of an in-game walkie-talkie (or maybe just party chat). Either way, this is where communication really becomes important, as both players will be doing different tasks to accomplish a common goal – at one point, one of us was doing gardening (poor Tuffcub) whilst the other was mixing poisons. At the very least, you’re going to want to hope you can describe things without sounding too ridiculous, which I didn’t quite pull off when I used the phrase “purple umbrella with tentacles for a handle…” The puzzles themselves can be satisfying to solve, but there are a few that are complex enough that the feeling became one of frustrated relief. City Bus Driver Simulator Switch NSP


We Were Here Together Switch NSP Free Download Romslab
We actually found that we were enjoying ourselves more in a later area with a series of simpler, quicker puzzles than the more complex ones because that often felt like trial and error as opposed to puzzle solving. Some rooms also had one player doing a lot of work whilst another was just sat around waiting, such as the gardening/poison mixing one mentioned earlier, and some of these even have time limits, so the waiting player can be just hanging from a ladder waiting whilst their partner is frantically wrestling with a fiddly mechanism. It doesn’t help that the UI on these fiddly mechanisms is already a bit awkward itself, especially when using the D-pad to navigate through a mechanism with lots of diagonals in it.
You need to communicate to move forward – find out how well you can actually describe and explain your surroundings.
Much as I was the puzzle everytime I had to use one of these. The same can be said of all of the game’s menus; you can’t be sure where your selection will end up in a menu when you press a directional button. These puzzles do have a purpose, even if it is not entirely clear from the off, in taking you through the story in We Were Here Together. It starts off simple enough, with you and your partner needing to find a missing hiker that has sent a distress signal that’s partially picked up by the radio in the hut you find yourself in. The story does evolve into something from left field, which isn’t necessarily a bad thing, but wasn’t totally clear until maybe two-thirds of the way through it. City Driver: Car Parking Simulator Switch NSP


We Were Here Together Switch NSP Free Download Romslab
What’s interesting is that depending on what location you are, the story may vary. I won’t go into spoiler territory, but how the stories all run parallel and eventually join is well done. To go along with the story is a fantastic soundtrack, though. Every piece of music that is played through the chapters, and the main theme itself, are a joy to listen to and fit each scene perfectly. The aesthetic for We Were Here Together is also gorgeous. Even though you’re making your way through various blank settings like a snowy mountain or parts of a dingy castle, there are aspects — almost always puzzle involved — that are bursting with beautiful colours. The whole game is really lovelyto look at.
Explore the expedition’s base camp, frozen Antarctic valleys, and the eerie Castle Rock.
There were a couple of issues, other than puzzle difficulty, my co-op buddy and I came across on our way through We Were Here Together. The main one being a controller sensitivity issue. For those unaware, the We Were Here series was originally released on Steam and this is a series very much suited for a PC setting. The transition to console is merely “okay” at best and this is down to trying to line the cursor on screen up to whatever you want to pick up. It can either overshoot completely or not quite get to where you want to go. This is a major annoyance when it comes to using dials, either going left and right, or up and down, as they are always situated close to each other.


We Were Here Together Switch NSP Free Download Romslab
Carrying out these puzzles with a mouse would be infinitely easier than using a controller. It’s also a little buggy. We were kicked out, mid game, back to the main screen, for no reason we could discern. We were simply discussing a puzzle and coming up with a solution, and out we went, needing to reissue invites and wait for it to load again. Which leads me to the final issue: the loading times are so long. For the type of game it is I don’t really understand why it would take as long as it does to fully get us into it. If it was something like a procedurally generated game I could understand, but sitting for a couple of minutes between each chapter can get a bit tedious. City of Beats Switch NSP
Add-ons (DLC): We Were Here Together Switch NSP
| – | NSP Format | – | – | – | – |
| – | – | – | – | – | – |
-
- First you will need YUZU Emulator. Download it. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
- Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called "keys" and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you're done press Okay and continue to the next step.
- Download any ROM you want from Romslab. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.
NOTE: Some games may not run in Yuzu emulator, therefore you may use Ryujinx.
How to add DLC or Updates
Download the update of your game or DLCs, usually as a .nsp. Put it in your folder of the game, then open yuzu. Do exactly as in there as show in the gif


OS: 64-bit Windows 10 or MacOS 10.15: Catalina (Jazz)
Processor: Intel Core i7-4790 or AMD Ryzen 3 3600
Memory: 12 GB
Graphics Card: RTX 2080S/RTX 3070 or AMD Radeon RX 6800 XT
VRAM: 8 GB
Storage: SDD (1.6 GB )
INPUT: Nintendo Switch Joy con, Keyboard and Mouse, Xbox or PlayStation controllers
ONLINE REQUIREMENTS: Internet connection required for updates or multiplayer mode.
We Were Here Together – Technical Overview & Release Details
We Were Here Together (Latest Full Build) is available on Romslabs as a verified, complete release in the Nintendo Switch Games catalog. Every archive hosted in our repository is checked for file integrity so players can download, configure, and launch We Were Here Together without missing assets, corrupted packages, or unnecessary third-party launchers. Whether you are archiving a classic release or testing performance on modern hardware and handheld devices, the specifications and setup instructions below cover everything required for a smooth installation.
System Requirements & Compatibility Matrix
Before downloading We Were Here Together , review the hardware and platform compatibility table below to confirm your setup meets the recommended specifications:
| Specification | Minimum Setup (Handheld / 720p) | Recommended Setup (Docked / 1080p–4K Emulator) |
|---|---|---|
| Platform / Format | Nintendo Switch CFW / NSP | Switch OLED / Ryujinx / Sudachi (60 FPS) |
| Processor (Emulator) | Intel Core i5-8400 / Ryzen 5 2600 | Intel Core i5-12400F / Ryzen 5 5600X or higher |
| Memory (RAM) | 8 GB DDR4 | 16 GB DDR4 / DDR5 |
| Graphics (GPU) | NVIDIA GTX 1050 Ti / AMD RX 570 (Vulkan) | NVIDIA RTX 3060 / AMD RX 6600 XT |
| Build Version | Latest Full Build | Latest Full Build (Base + Update Ready) |
| Genre / Category | Nintendo Switch Games | Nintendo Switch Games |
How to Install & Configure We Were Here Together (Latest Full Build)
Follow this step-by-step checklist to install and verify We Were Here Together without common extraction or startup errors:
- Verify Download Integrity: Download the complete We Were Here Together archive from the verified mirrors below and extract using 7-Zip or WinRAR.
- Prepare Console or Emulator: Ensure your Nintendo Switch firmware or emulator (Ryujinx / Yuzu / Sudachi) has the latest prod.keys and firmware installed.
- Install Base Game & Update: Load the base NSP/XCI file first, then apply the Latest Full Build update and any included DLC packages through DBI, Tinfoil, Goldleaf, or your emulator's file installer.
- Configure Graphics & Controls: Launch We Were Here Together and verify Vulkan/OpenGL shader caching and Pro Controller or Joy-Con input mapping.
Troubleshooting & Optimization Tips
- Archive Extraction Errors: Always use the latest 64-bit build of 7-Zip or WinRAR and ensure your destination drive has at least 2x the archive size in free space during unpacking.
- Missing DLL or Black Screen on Launch: Install both
vc_redist.x64.exeandvc_redist.x86.exe, update your GPU drivers, and add the game folder to your Windows Defender exclusion list so real-time scanning does not quarantine game binaries. - Controller & Steam Deck Compatibility: We Were Here Together can be added as a Non-Steam Game using Proton GE on SteamOS/Linux, with Steam Input enabled for automatic gamepad mapping.
Key Features & Highlights
- Full Pre-Installed Release: Ready to play immediately upon extraction—no third-party setup or installer required.
- All Latest Updates & Patches: Fully updated to the latest build with performance optimizations, bug fixes, and bonus content.
- Dynamic Nintendo Switch Games Gameplay: Deep progression systems, responsive mechanics, and varied difficulty curves.
- High-Fidelity Audio & Visuals: Polished textures, smooth framerates, and rich sound design optimized for modern PC hardware.
- Verified Clean & Safe: 100% verified files free from bloatware, spyware, or intrusive background processes.
Frequently Asked Questions & Setup Guide
Q: How do I fix We Were Here Together crashing on startup or showing a black screen?
Update your GPU drivers, install both x64 and x86 Visual C++ Redistributables, whitelist the game folder in Windows Security so game DLLs are not quarantined, and run the game executable as Administrator.
Q: How do I fix missing MSVCP140.dll or VCRUNTIME140_1.dll in We Were Here Together ?
Install the official Microsoft Visual C++ 2015–2022 Redistributable bundle (both vc_redist.x64.exe and vc_redist.x86.exe) and DirectX End-User Runtimes.
Q: Why is my Xbox or PlayStation controller not detected in We Were Here Together ?
Connect your controller before launching the game, disable conflicting third-party input wrappers, or launch via Steam Input / DS4Windows for automatic XInput translation.

